![]() Once it strikes 5:30 PM you’d better be ready to blast off, because the entire landscape becomes a living threat. Everything from outdoor weather to the interior layout to enemy spawns and loot locations varies between runs, so there’s enough unpredictability to keep you on your toes.įor every run, you’re only given three in-game days to find enough scrap to reach your profit quota, meaning there’s a baked-in deadline and you’re racing against the clock. ![]() But the real excitement begins once you and your crew enter the labyrinthine underground complexes. The surface of each moon is static, so it’s possible to familiarize yourself with their maps and attempt to plan your route ahead of an excursion. There are eight different explorable moons, each varying in difficulty – with higher-difficulty moons costing more currency to land on, so you effectively have to ante up before you make your run. Still, Lethal Company already instills a sense of wonder, subtly mimicking the early days of Minecraft in the way I had almost no clue what I was going to find whenever I selected my destination at the beginning of every in-game day. But hey, at least there are no microtransactions. That means you’ll need to restart often, even if you survive long enough to reach the endgame in a public group and have to dip out for some reason. Right now, progression does absolutely nothing, and virtually nothing is carried between save files. What’s hiding on the frozen moon of Rend? Has anyone heard about the mysterious ghost girl who only appears to one crewmate at a time before she kills them? How did that guy just get eaten back at base? And, on a side note, why am I gaining experience points and leveling up when there are no unlocks? It’s a little frustrating that Lethal Company raises a few questions like that that it doesn’t yet have answers to. I’ve deeply enjoyed learning how Lethal Company works, getting a little savvier with each run – and even after spending about 15 hours with it, I still feel like there’s plenty left to discover. My favorite comic relief moments even took place from the comfort of the death cam – for instance, when one of my teammates tried to haul a big piece of scrap, screaming from the top of their lungs in sheer terror while something chased them across the map. Even after being blasted to bits by a hidden turret or getting chomped on by one of the many cosmic horrors awaiting me in the twisting corridors, it was still a joy to watch my surviving teammates outrun death. Thanks to Lethal Company’s plethora of challenges and secret dangers, it’s an absolute blast to try to escape, even when you die horrifically. Regardless, everything in your inventory weighs you down, making it appropriately tough to get away if you’re carrying a heavy load of loot. ![]() At least those items aren’t too expensive to replace. Both are crucial to survival but difficult to recover if something goes wrong deep inside of a dungeon, where your teammates won’t easily be able to recover your body. Inventory space is rather limited – you’re given only four slots in total, and they’re quickly strained when you factor in that you effectively need to carry a flashlight or a walkie-talkie. But, even with such a riveting loop and plenty of monsters to make it satisfyingly treacherous, Lethal Company does still feel like the work-in-progress it is thanks to its janky graphics and having little-to-no story to carry it.Įach successful run through these abandoned lunar tunnels lets everyone in your squad invest in better gear – like flashlights and eventually high-powered jetpacks – so that you can take on higher-tier expeditions to places like the elusive and extremely dangerous moon of Jupiter, Titan. This is a simple but highly enjoyable premise, and thankfully, there’s enough chaos decking the halls of its current early access version to sink an entire weekend into its depths without realizing you’ve done so. Welcome to Lethal Company, a co-op survival horror game that’s all about digging deep into the (procedurally-generated and largely haunted) crevasses of exoplanetary human history for loot, which your party of up to four companions will need to figure out how to safely transport back to your ship and eventually sell to your eldritch bosses at the end of each round. Oh wait, that’s not your closest bud at all – it’s a grotesque, white-eyed monster eating their corpse and using their body like a puppet. It’s a heck of a time, running through an abandoned bunker in the dark with nothing but a hazmat suit on your back and three of your closest buds at your side.
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