Beyond the fountain the shepherdess Bertia is to the left and on the right Cylia the Enchantress who sells an array of potions, crafting equipment and both Aerotheurge and Hydrosophist skill books. Moving back to the fountain between the fish vendor and fletcher Gerome who sells secret maps can be seen to the right and further to the right of him the entrance to Thelyron's House of Healing. Facing the vegetable store there are two sets of stairs: the left leads up to the King Crab Inn and the Town Halll to the right set between the two buildings is the path to the Town Hall bathroom and onward to the town's outer path. Immediately ahead from here is another fountain with Captain Jack walking from in front to the left where the vegetable vendors store is. Continuing on the fish vendor is by the next tent on the left and to the right is the Fletcher, who sells various arrows, bows and Expert Marksman skill books Kelvania can be found wandering around here. Heading to the market on the left by the first tent is the potential fish thief Robin and Rhoa who is trying to convince him to consider another path. Upon crossing the drawbridge and climbing a short set of steps, the area opens out into a courtyard with a fountain in the centre the former general store is on the left and Evelyn's house is to the right, directly opposite is the path to the market. On the western jetty is an array of crates and small moored ships. On the outer landings the east side has a sunken ship and three sailors: Louis, Philip and Max who used to be a part of its crew, the west side is Conrad's ship. On the east jetty the burning ship is moored against the main stem, on the inner most landing there is a treasure chest behind a rope, which cannot be reached with telekinesis, however, it can be teleported into a reachable location. The east jetty is in the shape of an overlapping "T" and "F", the west jetty is the shape shape mirrored. The harbour itself runs parallel to the main path with a jetty on either side. Continuing on the Harbour Waypoint Shrine can be seen and past this a stairwell on the right leading up to Cyseal proper, the left is the final entry to the harbour and directly ahead is the gate out onto the the orc beach. ![]() Carrying on will lead to a crossroad, the left again leading to the harbour, the right turn leading to the harbour warehouse. Starting from the gate to Cyseal beach in the southwest (X: 270, Y: 60) the path will split to the left after a short walk, taking this path will lead to the harbour. Arhu's magical ballistae are also part of the defence against the undead with the machines posted at various points alongside the walls. Despite ostensibly being ruled by Cecil, the town's mayor, the Legionnaires headed up by Aurelius are currently maintaining law and order alongside defence due to the outbreaks of the undead and orc raids on the town. ![]() In 4 AR the Source Hunters are invited to Cyseal at Arhu's request to investigate the murder of Councillor Jake, one of the politicians who ran the town. ![]() Historically the region was ruled over by a royal family, who on passing would be laid to rest in the royal tomb found on the south beach. The story of their discovery is the basis for the play Cyseal's Genesis. After six months of travel the couple spotted land, and decided to name the region after themselves. The town was allegedly founded by a pair of adventurers and lovers named Cyrus and Sealia, who had discovered the region after leaving Ferol and sailing westward.
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